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Véronique Venne
Véronique is an illustrator, concept artist, and self-proclaimed imagineer. She loves to pull inspiration from the world around her to bring to life the stories buzzing around in her head. After taking a brief detour to smell the roses and study chemistry, she decided that she was better suited for image-making. Video games found their way into her life when she was very small, and she’s been hooked on their stories ever since. When she isn’t discovering a new hobby (or two, or three) or trying food she’s never eaten before, you can find her making art in her free time.
She is currently working as a freelance artist in the video game industry.

Journey’s End Valkyrie
epic banner frame done for season 17 of Apex Legends. AD: Charles Guan
Personal piece featuring Zelda & Link
from the popular game series ‘The Legend of Zelda’.
Album cover for Francophone artist Philippe Mathieu’s first solo album titled “Salut, Philippe”,
plus two covers for his singles “Ma belle” and “C’est ma faute”. Sponsored by Ontario Arts Council.
A reimagining of the city of Octavia from Calvino’s novel titled Invisible Cities.
Octavia hangs perilously in the balance, connected together by a series of catwalks and ropes. Its inhabitants must tread carefully for fear of falling over the edge, however, they manage to thrive nonetheless.
Selections from my short visual narrative ‘The Seed’.
View the short story here: https://www.flipsnack.com/E79EECF6AED/theseedflipsnack.html
‘The Awakening’,
this image is a part of a body of work done for my visual development workshop class in my final year at Sheridan.
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