DT—26

Miko Durante

Miko Durante

He/Him

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Miko is an artist with interests across multiple disciplines, including character, prop, set, and environment design and illustration. They are driven by a passion for creating characters with rich backstories, props with intricate details that suggest deeper meaning, and environments that spark curiosity about the world. Through their work, Miko aims not just to create but to bring ideas to life, and looks forward to continuing to expand and explore their craft. 

In his free time, he likes to design and fabricate items such as pochade boxes, electric sharpeners, and other miscellaneous products.

Ziklag Trials

Half of humanity has retreated underground to escape the sun’s deadly heat. With food scarce, survival depends on strict rationing in a merit-based system where the strong receive more and the frail receive less.

Everything changes when excavators uncover a hidden ecosystem that could sustain everyone.

In this game, you play as an explorer leading a team into the newly discovered cave system. As you venture deeper, you encounter the remnants of a once-advanced society and uncover artifacts that may help save your people, while facing hostile creatures and treacherous terrain.

Prop Design

Three tools designed for use during underground cave expeditions.

Character Design

A trio of cave explorers (excavator, navigator, and scout) that uncovers a large, isolated ecosystem.

Set Design: Headquarters

After discovering the entrance to the underground ecosystem, the team returns to headquarters to plan their next steps.

Set Design: Ancient Chapel

Now better prepared, the trio ventures deeper into the cave system and discovers the remains of an advanced ancient civilization.

Pelagos

The polar ice caps have melted, leaving the world submerged. Anticipating this, world leaders constructed massive mountain-scale arcs to shelter the other half of humanity. For nearly 200 years, people remained inside, waiting for the climate to stabilize.

Now, as the planet reaches a new equilibrium, you and a small team are deployed into the flooded world with limited equipment. Your mission is to prepare the environment for future resettlement.

Operating from a small, modular pod, you explore, scavenge resources, and upgrade your base, gradually creating livable spaces for those still waiting in the arcs.

Vehicle Design: Hydromos
The Hydromos is a high-speed exploration vehicle designed to cover large distances quickly. It scouts the surrounding area using deployable drones to locate resources for the Siderastrea.

Prop Design: Anemoi / Nereid
The Anemoi is an aerial drone used to locate islands and structures above sea level. The Nereid is a submersible drone designed to explore underwater environments and collect seabed samples.

Set Design: Siderastrea
A Siderastrea gets its name from a genus of stony corals that is covered by hexagonal corallites. It is a remotely deployed base camp that cultivates the surrounding environment for future habitation. It consists of multiple pods, including living quarters, greenhouses, and machine shops.

Set Design: Machine Shop
The machine shop is a specialized pod used to fabricate and upgrade equipment. It can construct and enhance other pods, build tidal generators, and upgrade the Hydromos.